{"created":"2023-06-20T15:54:11.096306+00:00","id":660,"links":{},"metadata":{"_buckets":{"deposit":"46099e3a-40ca-44e8-9690-a8934c3f603d"},"_deposit":{"created_by":2,"id":"660","owners":[2],"pid":{"revision_id":0,"type":"depid","value":"660"},"status":"published"},"_oai":{"id":"oai:jin-ai.repo.nii.ac.jp:00000660","sets":["2:26"]},"author_link":["1544","2639"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2017-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"15","bibliographicPageEnd":"44","bibliographicPageStart":"37","bibliographic_titles":[{"bibliographic_title":"仁愛大学研究紀要. 人間学部篇"},{"bibliographic_title":"Research journal of Jin-Ai University, Faculty of Human Studies.","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本論は,日本における学習マンガのエンターテイメント化を後押ししている,韓国の出版社ミレ エヌ・アイセウムが2001 年から出版を開始した子ども向け学習マンガ『????(サバイバル)』 シリーズに注目し,編集部及び企画会社におこなったインタビュー調査を手掛かりに,韓国におい てこのような学習マンガシリーズが誕生した経緯や制作現場の現状を概観するとともに,制作者た ちの「学習マンガ」表現に対する認識を分析,考察した. その結果,制作現場ではマンガが知識や事実を正確に伝達しうるメディアというよりは,学習へ の動機づけを与えるものと認識されており,制作にあたっては,マンガの面白さが追求され,テー マとして選択された知識の社会性が意識されつつも,その娯楽性と政治性は注意深く制御されてい ることが分かった.韓国における「学習マンガ」のエンターテインメント化は,親の管理下から逃 れて「子ども独自の世界」を作り出す装置としてマンガが機能しないように,「安心して親が子ど もに提供できる」ものとなるよう意識しつつ進められている.","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.57426/00000654","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"仁愛大学"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"21853355","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山中, 千恵"},{"creatorName":"ヤマナカ, チエ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"1544","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Yamanaka, Chie","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"2639","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-10-06"}],"displaytype":"detail","filename":"BD00010258_001.pdf","filesize":[{"value":"593.4 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"BD00010258_001.pdf","url":"https://jin-ai.repo.nii.ac.jp/record/660/files/BD00010258_001.pdf"},"version_id":"0e4c0125-94c2-4e7d-be43-7c76b71c3c3e"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"学習マンガ","subitem_subject_scheme":"Other"},{"subitem_subject":"韓国","subitem_subject_scheme":"Other"},{"subitem_subject":"「サバイバル」シリーズ","subitem_subject_scheme":"Other"},{"subitem_subject":"娯楽と教育","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"「学習マンガ」のエンターテインメント化 : 韓国の学習マンガ『サバイバル』シリーズを事例として","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"「学習マンガ」のエンターテインメント化 : 韓国の学習マンガ『サバイバル』シリーズを事例として"},{"subitem_title":"Making \"Educational Manga\" Entertaining : The Korean Educational Manga Series \"Survival\" as a Case Study","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"2","path":["26"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-04-12"},"publish_date":"2017-04-12","publish_status":"0","recid":"660","relation_version_is_last":true,"title":["「学習マンガ」のエンターテインメント化 : 韓国の学習マンガ『サバイバル』シリーズを事例として"],"weko_creator_id":"2","weko_shared_id":2},"updated":"2023-06-20T16:20:53.713863+00:00"}