{"created":"2023-06-20T15:54:21.154963+00:00","id":834,"links":{},"metadata":{"_buckets":{"deposit":"9da91b38-13d5-4c3c-96d1-083d5d73a402"},"_deposit":{"created_by":2,"id":"834","owners":[2],"pid":{"revision_id":0,"type":"depid","value":"834"},"status":"published"},"_oai":{"id":"oai:jin-ai.repo.nii.ac.jp:00000834","sets":["1:41"]},"author_link":["2261"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2008-12-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicPageEnd":"97","bibliographicPageStart":"81","bibliographic_titles":[{"bibliographic_title":"仁愛大学研究紀要"},{"bibliographic_title":"Research journal of Jin-Ai University","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"SIMSOC(Simulated Society)はアメリカの社会学者W. A. Gamson によって作成された模擬社会ゲームである.ゲームシミュレーションの1つであり,このゲームの目的は実際の体験を通じて,社会の仕組みを学生に学ばせることである.参加者はゲームを通じて社会秩序の確立,その維持,対立,葛藤や支配の問題に直面するが,それを自分達の力で解決に導いていく.その過程の中で社会の仕組みを学んでいくことになる.実施されるゲームはその時々の参加者の特性やゲームの設定によってさまざまな社会が展開される.SIMSOCは現実にそくした社会を展開すべく,今までに幾度か変更されながら実施されている.2000年に出版されたマニュアル第5版ではベンチャービジネスやヒューマンサービスなどがゲームにプラスされている.ここでは,本学において実施したゲームをとりあげ,SIMSOC の特徴や,参加者がゲーム内で直面する社会的葛藤や対立,またそれに対してどのように解決していくものなのか概観し,SIMSOC の紹介とする.","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.57426/00000828","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"仁愛大学"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"13477765","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 雅代"},{"creatorName":"ヤマモト, マサヨ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"2261","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-10-06"}],"displaytype":"detail","filename":"2008081.pdf","filesize":[{"value":"5.5 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"2008081.pdf","url":"https://jin-ai.repo.nii.ac.jp/record/834/files/2008081.pdf"},"version_id":"ce2b81a8-b04e-4f36-8ef2-106c4b869c73"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームシミュレーション","subitem_subject_scheme":"Other"},{"subitem_subject":"対立","subitem_subject_scheme":"Other"},{"subitem_subject":"葛藤","subitem_subject_scheme":"Other"},{"subitem_subject":"解決","subitem_subject_scheme":"Other"},{"subitem_subject":"SIMSOC","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"模擬社会ゲームSIMSOC(Simulated Society)第5版の概要と心理的影響について","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"模擬社会ゲームSIMSOC(Simulated Society)第5版の概要と心理的影響について"},{"subitem_title":"Outline and Phychological Influence of SIMSOC(Fifth Edition)","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"2","path":["41"],"pubdate":{"attribute_name":"公開日","attribute_value":"2009-07-03"},"publish_date":"2009-07-03","publish_status":"0","recid":"834","relation_version_is_last":true,"title":["模擬社会ゲームSIMSOC(Simulated Society)第5版の概要と心理的影響について"],"weko_creator_id":"2","weko_shared_id":2},"updated":"2023-06-20T16:17:32.342479+00:00"}